<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Christopher J Ritter &#124; cjritter.com &#187; MMORPG</title>
	<atom:link href="http://www.cjritter.com/tag/mmorpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cjritter.com</link>
	<description>videogames. rhetoric. culture. play.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:24:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Starting to straddle the single-player vs. MMO dichotomy?</title>
		<link>http://www.cjritter.com/2009/01/29/starting-to-straddle-the-single-player-vs-mmo-dichotomy/</link>
		<comments>http://www.cjritter.com/2009/01/29/starting-to-straddle-the-single-player-vs-mmo-dichotomy/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:59:44 +0000</pubDate>
		<dc:creator>c.ritter</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[single-player RPG]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.cjritter.com/?p=36</guid>
		<description><![CDATA[Haven&#8217;t been playing WoW over the last few weeks: Christmas Break (Boise), then playing Fallout 3. It&#8217;s interesting, comparing my feelings about that game to my feelings about WoW. Fallout 3, being an RPG, definitely also operates from a basically individualist, capitalist paradigm: the player sees through the eyes of a single avatar, navigating a [...]]]></description>
			<content:encoded><![CDATA[<p>Haven&#8217;t been playing WoW over the last few weeks: Christmas Break (Boise), then playing Fallout 3. It&#8217;s interesting, comparing my feelings about that game to my feelings about WoW. Fallout 3, being an RPG, definitely also operates from a basically individualist, capitalist paradigm: the player sees through the eyes of a single avatar, navigating a world and gaining in power/status/wealth; a hero or villain of renown. But because it&#8217;s a single-player game, Fallout 3 contains really interesting differences from an MMORPG.</p>
<p>In particular, the player can affect the gameworld greatly, permanently killing NPCs and garnering a permanent reputation with NPCs. WoW and other MMORPGs are historically bad at this &#8211; it being pretty much impossible for individuals to change the world and still have a fair playing field for all &#8211; although WoW in particular combats this problem in a couple of ways:</p>
<ul>
<li>The phased instancing thing      they started doing with Lich King</li>
<li>NPC factions, with whom an      avatar has certain status. This status can change, depending on the player      doing quests for the faction, killing its members, allying with a rival      faction (i.e. Aldor and Scryers), etc.</li>
</ul>
<p>Therefore, the classic dichotomy of control-the-world-all-by-yourself vs. exist-with-others-but-in-a-static-space between single-player games and MMOs isn&#8217;t quite as neat as I&#8217;d thought. Even though MMOs came later, it almost appears to me now as if the single-player game is trying to mimic the kind of status/ethos that an MMO world gets automatically. Especially Fallout 3, where your actions affect NPCs&#8217; attitudes toward you but you can&#8217;t easily see what those effects are (even garnering favor or enmity of groups that you don&#8217;t meet, like the Talon Mercs, who showed up randomly to carry out a hit on me because I&#8217;d been doing good deeds). Fallout 3 is trying to approximate the ways that ethos works in an MMO with other players, or in real life: you don&#8217;t immediately see the consequences of your behavior vis-a-vis other people. A move toward realism for this game? Yes. But ironically, also a move towards something the MMO gets by default.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.cjritter.com/2009/01/29/starting-to-straddle-the-single-player-vs-mmo-dichotomy/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
