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	<title>Comments on: The odd amorality of Tenpenny Tower</title>
	<atom:link href="http://www.cjritter.com/2009/01/30/the-odd-amorality-of-tenpenny-tower/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cjritter.com/2009/01/30/the-odd-amorality-of-tenpenny-tower/</link>
	<description>videogames. rhetoric. culture. play.</description>
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		<title>By: c.ritter</title>
		<link>http://www.cjritter.com/2009/01/30/the-odd-amorality-of-tenpenny-tower/comment-page-1/#comment-10</link>
		<dc:creator>c.ritter</dc:creator>
		<pubDate>Mon, 02 Feb 2009 16:42:07 +0000</pubDate>
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		<description>Ooh. I have to chew on this one. (Thanks, Cho!)

Got any suggestions for theoretical explorations of subjectivity? That area&#039;s not my forte.</description>
		<content:encoded><![CDATA[<p>Ooh. I have to chew on this one. (Thanks, Cho!)</p>
<p>Got any suggestions for theoretical explorations of subjectivity? That area&#8217;s not my forte.</p>
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		<title>By: chomeister</title>
		<link>http://www.cjritter.com/2009/01/30/the-odd-amorality-of-tenpenny-tower/comment-page-1/#comment-9</link>
		<dc:creator>chomeister</dc:creator>
		<pubDate>Sat, 31 Jan 2009 22:59:47 +0000</pubDate>
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		<description>so, i&#039;m in this theory class, right, and they&#039;re all like, &quot;like, what IS subjectivity anyways???&quot; (silly MA&#039;s), and i wonder, isn&#039;t this question sort of central to your project in some way? it strikes me that in order for a game to rely on racism for its structure, it is implied that the creators of the narrative AND the design are constructing the player in some way too. so... discuss. or, rather, how are you constructing the gamer and/or the game, and whose theoretical exploration of subjectivity might help you with this question you may or may not (but i think should) take up?

k.</description>
		<content:encoded><![CDATA[<p>so, i&#8217;m in this theory class, right, and they&#8217;re all like, &#8220;like, what IS subjectivity anyways???&#8221; (silly MA&#8217;s), and i wonder, isn&#8217;t this question sort of central to your project in some way? it strikes me that in order for a game to rely on racism for its structure, it is implied that the creators of the narrative AND the design are constructing the player in some way too. so&#8230; discuss. or, rather, how are you constructing the gamer and/or the game, and whose theoretical exploration of subjectivity might help you with this question you may or may not (but i think should) take up?</p>
<p>k.</p>
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